
Taking advantage of the laws that had been passed years ago, and using their newfound freedom, the Mega-corps began impressing their power on the failing governments. The world had to rebuild, and rebuild they did, this time in the image of the Mega-Corporations that seized power. The United States was broken into substates. The emergence of magic, the outbreak of the VITAS plagues, the Computer Crash of 2029, the Euro-Wars, and the fevers for independence of Amerindian tribes, Chinese provinces, and everything else that came with the many struggles that ravaged Europe and Asia left the world's governments tumbling and falling. The game is set 62 years in the future, following a great change that has returned magic to the world. Their great intelligence allowed them to gain a great deal of influence and power quickly and a few have risen to high political and economical posts, running entire corporations or even as head of state. Some dragons found the riches they hoarded, and hid during the last Awakening. Dragons are very powerful physically, magically, and in some situations, financially. Dragons are also present in the awakened world, though not as player characters. They are not normally available as player characters. Most of these species do not consider human/metahuman types as more than victims, and are generally treated as dangerous subjects by society.

Two of the metahuman races have fictional languages.Īdditionally, a virus known as the Human Meta-Human Vampiric Virus (HMHVV), with many variant strains, has been known to cause further change, far beyond that of traditional vampirism, frequently resulting in fierce abominations that are no longer human and sometimes no longer even sentient: bandersnatches, banshees, dzoo-noo-quas, goblins, ghouls, nosferatus, vampires, wendigos, wild fomorians, and others. With the return of Halley's Comet new human variants called "changelings" arose. The term "metahuman" is used either to refer to humanity as a whole, including all races, or to refer specifically to non-human races, depending on context. Later, some juvenile and adult humans "goblinized" into other races (mostly orks, but also some trolls). In the early days, when magic returned to the world, humans began to either change into, or give birth to elf and dwarf infants, a phenomenon called Unexplained Genetic Expression (UGE). Man, machine, and magic exist in a world where the amazing is among the most common and technology has entered into every facet of human (and metahuman) life.Ĭharacters in Shadowrun can be humans, orks, trolls, elves, dwarves, as well as certain diverging subspecies (known as metavariants) such as gnomes, giants, minotaurs, etc.

By the second half of the 21st century, in the time the game is set, these events are accepted as commonplace. Likewise, some animals have turned into familiar monsters of past fantasy and lore and both monsters and human magicians have regained magical powers. Some of these metatypes take the form of common fantasy races. Among other things, this split humankind into subtypes, also known as metatypes/metahumans. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. More Legal Information.The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy.

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